VRV: Where your favorite anime channels reside
Helping anime watchers discover their next favorite anime.
Disclaimer: Any images used in this project are not our own. Images were used for proof of concept.
Timeline: 2 months
Process: Double Diamond, Design Thinking Process
My Role: UX Design Co-Lead
Teammates: 9 UX Designers & 1 Project Manager
Tools: Figma, Zeplin & Zoom
Once I'm convinced that I'm the best person for the job, I'm going to step up to the plate.
Satoru Iwata
Setting goals for professional growth
Leading has been an interest of mine since becoming a teaching assistant at George Mason & James Madison University. Although, I wasn't sure how I was going to co-lead, I knew I wanted to dedicate my efforts to becoming both an effective designer & leader.
Some goals I set for myself:
• Figure out my strengths & weaknesses as a leader
• What I can do to help meet team members' professional goals
• Learn how to manage time & resources
• Practice communicating effectively
User Pain Points & Interviews
We conducted 16 interviews and gathered over 50 survey results to understand competitor platforms our interviewees used, observe browsing behavior and empathize with general streaming platform concerns. From this information, the team noted user pain points for both their web and mobile experience.
Major findings included:
1. Little visual distinction between watched & unwatched episodes
2. No option to go directly to next episode
3. Unpersonalized categories on home page
4. Little information about channel bundles benefits
5. No notifications for upcoming episodes
Researching VRV's competitors
The competitive analysis method was used to analyze other streaming platforms that our interviewed users were using, giving us visual examples as to how VRV's competitors may have already solved similar pain points. Using the red routes method, the team ranked each pain point by its priority on what would prove to be useful to the majority of users, giving us an idea of our scope while looking at our technical business constraints.
Scope Prioritization
By reviewing our research insights, competitive analysis and red routes, we determined our target audience were users between the ages 18 - 34. Looking at our time constraint, the team narrowed down the scope to focus on 4 problems.
Creating a new design system
We looked towards professional examples (IBM & Google) for inspiration.
• The team agreed to move forward with an atomic design, using auto-layout to create the components while documenting each component for ease of use.
• The feature, variants, were announced during the later part of the project. Although we knew this would be more work, we integrated variants in the design system to allow future designers to have an easier time developing variations of the components.
First Iteration Process
I led the design team to improve the overall user experience for VRV on both web and mobile. The team enhanced the core experience by improving the search organization, watchlist experience, onboarding process and payment process.
I worked with one of the 3 groups to improve the payment process. To integrate transparency & readability on the premium memberships, I created channel cards for a quick glance summary & benefit cards to provide further information.
First Iteration Test Results
“Everything seemed to be where I would’ve anticipated it... didn’t even have to think about it.”
Through testing, we were pleased to hear from users that the prototype was a great improvement from the original VRV. There were a few insights we learned while observing:
1. Some users had minimal issues finding the "correct" show for the prototype amongst all the shows on the watchlist page.
2. Most users expected Naruto to be under the "Top Picks" category on the home page.
3. Most users did not know they received a free month trial when purchasing a channel bundle and ignored the benefits card.
4. Some users felt restricted by the prototype since their way of going to their "continue watching"/resuming a tv show, was different from what the prototyped offered.
Updates After Testing
Final Design
The following videos focus on the web version.
Reflecting: What I got out of this project?
"I was impressed with Katherine’s ability to get people on board with ideas and keeping everyone on the same page. And her ability to understand her team's strongest and weakest points. She was very aware of where someone needs help and was always up spending more hours helping them out. And of course, her fun nature and big smile made the whole working experience memorable and delightful." - VRV team member
UX design doesn't come without its bumps on the road and this project was no exception. As co-leader, figuring out when to finalize decisions during team decision conflicts was unfamiliar to me. This was pressured by the limited time & efforts we had to complete the project.
One philosophy I knew I stood by was that the team had to be held by one common goal in what we were trying to make, reinforced by our research. This idea was more eloquently put by UX Planet,
This idea became the criteria for how and when we would come to a consensus to the team's decision making. When a team member did not back down from their differing opinion, I made sure to pull them aside and listen to their response. I did this for two reasons:
1. I wanted to be a leader who was understanding and acknowledge their team members.
2. "The more frustrated someone is, the more important it becomes to listen to them." Satoru Iwata
And right, Iwata was. I often learned that conflict sprung up ideas, which brought up concerns we discussed in up-coming meetings, making our decisions more thought through.